Deep Q Networks (DQN)
Some Changes and Optimizations
- Prioritized Experience Replay
- Deep Reinforcement Learning with Double Q-learning (Double DQN)
- Asynchronous Methods for Deep Reinforcement Learning (A3C)
- Continuous control with deep reinforcement learning (DDPG)
Deep Reinforcement Learning in 3D environment
- Playing FPS Games with Deep Reinforcement Learning
- Learning to Act by Predicting the Future
- Control of Memory, Active Perception, and Action in Minecraft
- Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning